Machine-Sword
TRANSLATOR
Minggu, 26 Januari 2014
Pewdiepie
Lahir Felix Arvid Ulf Kjellberg[1]
24 Oktober 1989 (umur 24)[1]
Gothenburg, Swedia
Tempat tinggal Britania Raya
Kebangsaan Swedia
Nama panggilan PewDiePie
Almamater Universitas Teknologi Chalmers[2][3]
Pekerjaan Selebriti YouTube, komentator permainan video
Tahun aktif 2010-sekarang
Tempat kerja Google, YouTube
Dikenal karena Pengomentar permainan video, PewDiePie
Pasangan hidup Marzia Bisognin (2011–sekarang)[4]
Penghargaan Daftar penghargaan dan nominasi
Felix Arvid Ulf Kjellberg (Swedia: [ˈfeːlɪks ˈaɾvɪd ˈɵlf ˈɕɛlˌbæɾj];[5] /ˈtʃɛlbərɡ/ chel-bərg[6] atau /ˈdʒɛlbərɡ/ jel-bərg;[7] lahir di Gothenburg, Swedia, 24 Oktober 1989; umur 24 tahun), yang lebih dikenal dengan aliasnya di dunia maya, PewDiePie ( /ˈpjuːdipaɪ/ pew-dee-py), adalah seorang komentator permainan video Swedia di YouTube. Felix menspesialisasi dalam permainan video bergenre horor dan aksi. Salurannya adalah salah satu saluran di YouTube dengan pertumbuhan tercepat, dan pada 11 Juli 2013, ia memiliki lebih dari 10 juta pelanggan,[8] membuatnya menjadi saluran di Youtube peringkat kedua di bulan Juli 2013 dibawah Smosh. Lalu pada bulan Desember 2013 ia memiliki lebih dari 19 juta pelanggan yang membuatnya menjadi saluran Youtube peringkat nomor 1 setelah mengalahkan Youtube Spotlight[9]
Daftar isi [sembunyikan]
1 Awal Hidup
2 Karier Youtube
2.1 Sejarah
2.2 Format Saluran
2.3 Kebiasaan
2.4 Penampilan di karya lain
3 Penghargaan dan nominasi
4 Referensi
5 Pranala luar
Awal Hidup[sunting | sunting sumber]
Kjellberg lahir dan dibesarkan di Gothenburg, Swedia.[4] Tahun 2008, di lulus dari Göteborgs Högre Samskola.[3] Dia kemudian mengejar gelar di Manajemen Industri Ekonomi dan Teknologi di Universitas Teknologi Chalmers, tapi meninggalkan universitas tersebut tahun 2011 untuk memfokuskan diri pada karier YouTube-nya.[3]
Karier Youtube[sunting | sunting sumber]
PewDiePie
Presentasi
Hosting
Felix Kjellberg
Genre Pengomentar permainan video
Bahasa Inggris, Swedia, Itali
Produksi
Publikasi
Debut 2 Oktober 2010; 3 tahun yang lalu
Genre Pengomentar permainan video
Situs web www.youtube.com/pewdiepie
Sejarah[sunting | sunting sumber]
Felix memulai kariernya di youtube dengan nama pengguna Pewdiepie pada april 2009 ,di sekitar tahun 2011 fans Felix bernama Marzia bisognin menganggap Pewdiepie orang yang lucu , mereka bertemu dan menjadi pacar. di sekitar tahun 2012 , channel Felix sukses dengan 1 juta pelanggan , sampai dengan tahun 2014 Pewdiepie menjadi orang paling terkenal di youtube dengan memiliki lebih dari 20 juta pelanggan. Dan ia juga mendapatkan Rekor (Guiness book of record) dalam hal jumlah pelanggan dan jumlah tontonan youtube yang paling banyak.[10]
Format Saluran[sunting | sunting sumber]
Kebiasaan[sunting | sunting sumber]
Felix biasa berkata stephano / barrels saat bermain game, dia menjadi khas akibat perkataan itu. Felix memanggil para fansnya dengan julukan Bro army. Selain game kebiasaan lain juga tertanam di pewdiepie untuk berbagi aktingnya di Fridays with Pewdiepie
Penampilan di karya lain[sunting | sunting sumber]
Felix sempat tampil di seri web Epic Rap Battles of History musim ke-2, sebagai Mikhail Baryshnikov.[11] Sebagian videonya muncul dalam sebuah mashup musik yang dibuat oleh Joe Penna, yang lebih dikenal dengan alias, MysteryGuitarMan.[12] Juga diumumkan kalau Felix akan menjadi juri bintang tamu di seri web Internet Icon musim kedua.[13] Dia juga membuat penampilan kecil di SmoshGames oleh duo YouTube Smosh dan Your Grammar Sucks oleh Jacksfilms. Salah satu pengguna Youtube bernama Matthew, di salurannya Game Theory mencoba mengunkap apa rahasia kesuksesan Felix di Youtube yang ia rangkum dalam videonya.
Penghargaan dan nominasi[sunting | sunting sumber]
Penghargaan dan nominasi untuk PewDiePie
Tahun Acara Penghargaan Kategori Hasil Penerima Referensi
2013 Starcount Social Star Awards Most Popular Social Show Menang Felix Kjellberg [14][15]
Sweden Social Star Award Menang [16]
Shorty Awards #Gaming Menang PewDiePie (seri) [17]
Kamis, 27 Juni 2013
Dragons Dogma
Dragon's Dogma (Japanese: ドラゴンズドグマ Hepburn: Doragonzu Doguma?) is an action role-playing video game developed and published by Capcom for the PlayStation 3 and Xbox 360. The game features an open world fantasy setting, in addition to hack and slash[5] and survival horror[6] gameplay elements, and was released in North America on May 22, 2012, in Japan and Australia on May 24, 2012[1] and in Europe on May 25, 2012.[3] The game was developed by staff members that worked on previous Capcom franchises such as Resident Evil, Devil May Cry,[7] and Breath of Fire[2]. Following the game's successful launch, Capcom is planning to develop a sequel.[8]
The player is able to select between various types of the vocations: Fighter, Warrior, Mystic Knight, Strider, Ranger, Assassin, Mage, Sorcerer, and Magic Archer.[1] Gender choice and appearance settings are also available.[9] The class system, or vocation, makes a difference to the gameplay and tactical options available to the player, ranging from Fighters relying on hack and slash combat (with a move-set similar to Capcom's Devil May Cry) to Striders' skill at climbing on large enemies (like in Shadow of the Colossus).[10]
One of the game's main innovations is the "pawn" system.[10] While the player's party is exploring the world, the three party members who accompany the main character are controlled by artificial intelligence, but the player can issue the orders to them: "Go", "Help" and "Come". One of the party members is a non-playable character (NPC) and belongs to the main character's world. The other two party members are NPCs, which can be NPCs borrowed from other players by connecting online or locally generated by the game.[11] The party members, referred to as pawns,[10] can talk, seek the main character's help, and provide information about enemies.[9] The player must work on strengthening the main character and the party members.[11] The pawns are vocal, yelling out useful hints and strategies, which are often vitally important to surviving tough boss encounters and dungeons. The pawn system also features social networking features.[10]
The game features a "grab" action, where the main character can grab or cling to enemies, objects, or NPCs. The player can use this feature for more advanced attacks. For example, the main character can either grab on to a griffin's legs and attack it directly, or climb up to reach its head for a more lethal blow.[9] "In a lot of action games, with big enemies the tendency is just to have you hacking away at the shins. You don't get the full effect of fighting a giant boss," Hideaki Itsuno, the director of Dragon's Dogma, said. "With this game you can climb all over it. If it has a body part, you can attack it." The ability to climb enemies has drawn comparisons to Shadow of the Colossus.[12]
The game's large open-world environments have drawn comparisons to Capcom's own Monster Hunter series as well as The Elder Scrolls IV: Oblivion.[12] In addition to the large open world, Dragon's Dogma will also feature a large city environment with over 200 NPCs who will move about according to their own time schedules. The player will be able to communicate with the residents in full voice.[9] The game features a persistent world with a day-night cycle; this affects the gameplay during the night, when the game takes on a more survival horror feel reminiscent of Capcom's Resident Evil series.[6] In addition, the game's art style and character movements have been compared to Dark Souls,[6] the hack-and-slash combat elements have been compared to Devil May Cry[5] and Dark Souls,[13] some of the fantasy elements have been compared to Breath of Fire,[2] and the combat and party systems have been compared to Monster Hunter.[12]
The game is designed to be playable even by those who are not too skilled at action games. These types of players can recruit strong NPCs and let them do the fighting during combat as they watch over the battlefield.[11] Players have access to 40 to 50 hours of main quest play and up to an additional 70 hours or more of side quests.[9]
Multiplayer[edit]
Although Dragon's Dogma does not feature a direct multiplayer mode, the developers have revealed that players can compete online with asynchronous encounters called "Events" via Xbox Live or the PlayStation Network. One such event includes the 'Ur-Dragon' in which the effect of each party's attacks will be combined until the Ur-Dragon finally falls. Players that deal the fatal blow will receive the maximum reward, but regardless all players can still obtain both common and rare items dropped by the Ur-Dragon when they inflict damage.
Plot[edit]
The game begins with an unknown knight proceeding through a deep canyon and eventually a temple. After fighting a Chimera, he goes into a set of doors leading to an unknown beast. The game then passes through a number of years until the next appearance of the Dragon, a sign of the end of days.
During its raid on the fishing village of Cassardis, a dragon approaches the hero of the story, telling them that he or she - depending on the choice of the player - is the "chosen one", and proceeding to tear out their heart. Due to having their heart taken, the hero is revived as an "Arisen", and is destined to find and kill the dragon that stole their heart. The Arisen proceeds to an encampment along the way to the capital, Gran Soren. During their stay at the encampment, a hydra attacks. The Arisen cuts off one of its heads, and proceeds to the capital with the head to be presented as a gift to the duke of Gran Soren. After reaching Gran Soren, and investigating a hole known as the Everfall, he works for the Wyrm Hunt, where the Arisen proceeds to do various tasks, including uncovering a cult known as Salvation, who want the dragon, known as Grigori, to destroy the world.
After working for the duke, the Arisen is tasked with stopping the leader of Salvation, Elysion, who is attacking a castle. After reaching the top of the castle and defeating the attackers, Grigori arrives and kills Elysion, and it is revealed that Grigori has captured the Arisen's love interest.
The Arisen arrives at the Tainted Mountain to fight Grigori, and is presented with a choice, to sacrifice his beloved, or to face the dragon. The Arisen fights the dragon, and stabs it in the heart. The Arisen recovers their heart, and goes back to Cassardis with his beloved. After a few days of peace, the Arisen treks back to Gran Soren. Along the way, several details are revealed. The sky has been blotted out and replaced with greenish gray clouds that rain ash, and all normal monsters have been replaced with much stronger versions. After the Arisen reaches Gran Soren, it is revealed that half of it has collapsed, leaving a gaping hole. The Arisen goes to meet the duke, and is surprised to see that the duke has turned into a frail old man. It is revealed that the duke made a deal with Grigori to make himself immortal, but without Grigori, the deal is now forfeited. The duke attacks, blaming the Arisen for his condition, but he is swiftly beaten. Guards arrive, and the duke accuses the Arisen of placing a curse on him and of making a deal with Grigori. The Arisen is then hunted by the guards. Faced with death, the Arisen dives into the hole.
The hole is actually The Everfall, a center for the strongest monsters in the world and a nexus that connects all worlds together. There Arisen meets a pawn named Quince, who tasks the Arisen with collecting 20 Wakestones to unlock a portal. After unlocking the portal, the Arisen enters the portal and finds the Seneschal, the mastermind behind the workings of the entire world. The Seneschal is a mysterious being, covered in a glowing light and having two voices, one a woman, and another a man. After a short fight, the Seneschal is revealed to have been the knight at the beginning of the game, having defied Grigori after entering the temple, choosing to fight him and succeeding.
The Arisen and his pawn fight the Seneshal, known as Savan, and his pawn. In return for defeating the Seneschal, he/she takes Savan's place, becoming a new fount of will to the world. Before dying, Savan reveals information about being the Seneschal, and tells the Arisen, that he is not the only Arisen currently, as there are multiple universes with their own respective pawns, and as a result, he is only the Seneschal of this universe, though it is a bitter reward, as the Arisen cannot be seen by anyone in the world once they return from their throne. Using the Godsbane, a sword granted to him by Grigori and Savan, the Arisen stabs himself in the heart. The body of the Arisen and the main pawn are sent hurtling back to the world. The pawn wakes up on the beach, and it is revealed by the change in his/her voice that the pawn's form has changed into that of the Arisen. The pawn is then greeted by the Arisen's love interest, and they walk along the beach to Cassardis. If the player romanced Selene (who was earlier revealed to be a former pawn from a past Arisen, her grandmother, who had given Selene her body and will to allow her to live as a human), she reveals that the Arisen has given his/her pawn their will and body to free them from the eternity of a pawn's life.[14]
By starting a new game plus after this, it is revealed that generations have passed since the death of Grigori and Savan, and the attack on Cassardis happens again, with the events repeating. The difference in the attacks in the current generation is that the Arisen (who may or may not maintain his appearance from the original playthrough) has the skills and equipment from the original.
Development[edit]
The game was developed by Capcom staff members that had previously worked on series such as Resident Evil, Devil May Cry,[7] and Breath of Fire.[2] These include director Hideaki Itsuno,[7] who previously directed games such as Devil May Cry 2, 3 and 4;[15] producer Hiroyuki Kobayashi,[6] who previously produced games such as Resident Evil 4 and Killer7;[16] and Breath of Fire designer Makoto Ikehara, who worked on creating the fantasy game world and script elements during the early stages of production.[2]
During the press conference at Capcom's Captivate event in 2011, director Hideaki Itsuno said that Dragon's Dogma is a game he had been dreaming about making since his school days. He was able to realize it now due to advancing technology, and has been directing a staff of around 150 people at Capcom Japan for the past two years development time (three years including conceptual phases).[9] As of April 2011, the game's development status was at 50%.[11]
Itsuno stated that his team has "made Dragon's Dogma and come up to this point through our experience of action games. We're trying to make a new genre: We're using our action heritage and putting that into an action RPG."[15] In addition to Capcom's previous works (such as Breath of Fire,[15] Resident Evil, Devil May Cry, and Monster Hunter), Itsuno also cited the influence of other Eastern role-playing video games such as Dragon Quest and Western role-playing video games such as Fable and Oblivion.[15] Itsuno later explained that they have "seen a great deal of open-world action RPGs over the years," but that "there's never been one that really put everything together in the action parts. We figured that if there hasn't been a game made by people who understand how action works, then we ought to do it ourselves. We wanted a game where the player is thrown into the world and needs to figure out how to stay alive via nothing but his own controller." However, it will also be possible for characters to take a less action-oriented approach, with Itsuno stating that they are "making this game such that you can beat the monsters even if you build up EXP, collect good companions and/or pawns, and sit back and watch the battle unfold," and elaborating that while it is an action game, "that's not all that it is. You can fully configure your party and put as much thought as you like into battle, which is something we're doing for people who really want to get into this world."[17]
It was announced in January 2012 that the game would include early access to a playable demo of Resident Evil 6, which released October 2, 2012 on Xbox 360 and PlayStation 3.[18]
Downloadable content[edit]
Two packs of additional quests, titled "The Chosen" and "The Challenger", were released as downloadable content (DLC) in June and July 2012, respectively. Also, a series of quests over a ten-week period, titled "From a Different Sky" were released from May 22 to July 24. There are also several post-launch DLC items, such as weapons, armors and character customization setups.
Dragon's Dogma: Dark Arisen[edit]
A full expansion to Dragon's Dogma, entitled Dark Arisen, was released for PlayStation 3 and Xbox 360 on April 23, 2013. Dark Arisen is not considered DLC, but rather an enhanced version of the original game with additional features and the new Bitterblack Isle zone to explore. One does not need to own the original game to play Dark Arisen, as the original game is included on both physical and digital versions. Owners of the original game can upload their saves to be rewarded with an Eternal Ferrystone (a Ferrystone with infinite uses), 100,000 Rift Crystals—a form of in-game currency—and various armor sets. Dark Arisen includes a new fast travel system, as well as new items, weapons and armor. The Xbox 360 version of Dark Arisen includes a separate disc used to install game data for more stable playability.
Reception[edit]
The number of pre-orders for the game in Japan exceeded half a million.[19] The game sold 331,064 copies during its first week on sale in Japan, including 302,040 for the PlayStation 3 and 29,024 for the Xbox 360,[20] making it the fastest-selling new IP of the current console generation;[21] as of June 4, 2012, sales for the PlayStation 3 version increased to 418,210 units sold in Japan.[22][23] In the United States, the game sold 92,000 copies within five days.[24] It debuted at third place on the UK charts.[21] As of June 30, 2012, a month after its release, the game has sold 1.05 million units worldwide.[25][26]
The game has been well received in Japan, where gaming magazine Famitsu gave the game an overall score of 34 out of 40, based on four reviewer scores of 8, 9, 8, and 9.[19][27] Famitsu gave it a "Hall of Fame: Gold" award, praising "the game’s variety in combat, the effectiveness of working together with Pawns, the exceptionally fun sidequests, and the uniqueness of each vocation."[19]
In the Western world, Dragon's Dogma received generally positive reviews. Aggregating review website Metacritic gave the Xbox 360 version 76/100 and the PlayStation 3 version 79/100.[28] Game Informer gave the game an 8.5 out of 10 and stated that "I left the game feeling that I made my mark on Gransys the way I chose to, instead of being escorted from plot point to plot point. When you're talking about an open-world game, I can't think of higher praise."[29] Eurogamer Italy said that "Dragon's Dogma is a great fantasy game, where the lack of a multiplayer experience is compensated from an impressive single player."[30] UK magazine PSM3 wrote, "Big, challenging and imaginative, but its hardcore nature won't appeal to everyone."[31] GameSpot gave the game a score of 8 out of 10. The review praised the "Fantastic combat encounters," one of "the best boss fights in any role-playing game," atmospheric touches, and "striking choices" that lead to "an unforgettable ending." The review notes that the game "takes chances, and it's that riskiness that makes this role-playing game so unique among its peers," concluding that, "Engrossing and frustrating, Dragon's Dogma is a flawed and unique gem."[32]
Play UK criticized it for low framerates on the Xbox 360 version.[33] IGN stated, "Dragon's Dogma has the scale and challenge of a great action RPG, but not the character or polish. Nevertheless, there's a lot to love here, like some great ideas that make you want to give it a chance." The reviewer ended the review with a score of 7.5 out of 10. GameTrailers praised the challenging combat and the gameplay mechanics, though they criticized the story as "flat". Their rating for the game was an 8.7.
Jumat, 29 Maret 2013
UJAM
Create Your Music
UJAM is a cloud-based service enabling everyone, musician or not to produce great sounding music and share it with their friends and the world. UJAM aims to be the go-to place to create music easy, fast and from everywhere
UJAMs core technology augments simple user input such a singing or whistling into fully-fledged, studio-quality songs by interpreting melody, composing chords, arranging song form and rendering the result with professionally produced musical styles. Long-term, UJAM can be integrated and embedded with other services on any platform and aims to become a go-to-place for all music-lovers for creating and sharing their music.
UJAM was founded in April 2009 by music technology pioneer Peter Gorges, Hip Hop producer Pharrell Williams and film composer Hans Zimmer. They soon added General Manager Axel Hensen and Chief Inventor Paul Kellett to the founders team.
UJAMs investors are the founders, Sequoia Capital’s special limited partner Mark Kvamme as well as Hasso Plattner Ventures, a venture capital fund initiated by SAPs famous founder.
Jumat, 18 Januari 2013
About Lost Saga Online
Lost Saga is a casual free-to-play 3D fighting game. Developed by I.O. Entertainment in Korea, Lost Saga officially launched its North American service on November 17, 2009 by OGPlanet and it's Indonesian service by Gemscool
Once players place their mercenaries in the inventory they can switch between them by pressing number keys (this can be changed in the options menu). This method allows the players to freely change into different mercenaries during gameplay, but only if the mercenary that is currently in use has 4 gears equipped (this is not to be confused with style items e.g. hair).
In addition, "epic gears" are mercenary equipment with an alternative design. They enhance the game by allowing players to equip different gears to the mercenaries they've hired. However, epic weapons can only be equipped to their corresponding mercenary. Epic gears provide not only a change of costume, but a stat boost that varies with each gear. The gear's skill, however, does not change. Premium mercenaries do have epic gears, but they don't look different from the original ones (With the exception of Sol's epic weapon). There are also special gears titled "legendary gears". Unlike epic gears, these gears do not correspond to any existing mercenary. As such, most legendary gears have no alternate design and there are no legendary weapons. Legendary gears may also use multiple skills in in one gear e.g. jumpers and some come in multiple designs e.g. bunny ears (pink and black).
Official Lost Saga website
OGPlanet Launches Lost Saga
Official North American Lost Saga website
Official Indonesian Lost Saga website
Official Thailand Lost Saga website
Mercenary
Characters in Korean Lost Saga are entitled "Mercenaries" or "Heroes" in KR, NA, EU, ID and TH versions. Mercenaries are divided into five different categories: Melee, Ranged, Magic, Special, and Premium. Players can purchase mercenaries from the in-game shop using pesos, the currency earned from battles, or earn their services for 2 hours when they reach the rank at which that mercenary is unlocked, with the exception of premium mercenaries, which can only be obtained through gold (KLS's cash currency), Astros (NALS's cash currency), Gcash (IDLS's cash currency) or through mercenary scrolls, which can be purchased for 3,000 pesos in the shop. (KR, NA, ID). Players may obtain as many mercenaries as their inventory slots allow. By default players are allowed 12 Mercenary Slots and more can be added by purchasing the slot item from the shop.Once players place their mercenaries in the inventory they can switch between them by pressing number keys (this can be changed in the options menu). This method allows the players to freely change into different mercenaries during gameplay, but only if the mercenary that is currently in use has 4 gears equipped (this is not to be confused with style items e.g. hair).
In addition, "epic gears" are mercenary equipment with an alternative design. They enhance the game by allowing players to equip different gears to the mercenaries they've hired. However, epic weapons can only be equipped to their corresponding mercenary. Epic gears provide not only a change of costume, but a stat boost that varies with each gear. The gear's skill, however, does not change. Premium mercenaries do have epic gears, but they don't look different from the original ones (With the exception of Sol's epic weapon). There are also special gears titled "legendary gears". Unlike epic gears, these gears do not correspond to any existing mercenary. As such, most legendary gears have no alternate design and there are no legendary weapons. Legendary gears may also use multiple skills in in one gear e.g. jumpers and some come in multiple designs e.g. bunny ears (pink and black).
Rabu, 03 Oktober 2012
download cursor untuk windows 7
Sunfire : http://www.cursors-4u.com/cursor/2010/02/03/animated-sunfire-marvel-universe.html
call of duty modern warfare-9th prestige:http://www.cursors-4u.com/cursor/2011/11/11/call-of-duty-modern-warfare-3-9th-prestige.html
cara mengubah cursor:
1.klik kanan pada desktop
2.klik personalize
3.klik change mouse pointer
4.klik normal select
5klik dimana tadi nge save
download lebih banyak di http://www.cursors-4u.com/
call of duty modern warfare-9th prestige:http://www.cursors-4u.com/cursor/2011/11/11/call-of-duty-modern-warfare-3-9th-prestige.html
cara mengubah cursor:
1.klik kanan pada desktop
2.klik personalize
3.klik change mouse pointer
4.klik normal select
5klik dimana tadi nge save
download lebih banyak di http://www.cursors-4u.com/
Info Sacred 2 fallen angel
title: Sacred 2: Fallen Angel | genre: RPG
developer: Ascaron | publisher: CDV Software Entertainment USA / Ascaron platform: PC, XBOX360, PS3 | rated: PEGI: 16+ / ESRB: Mature An innovative emotional system and the depiction of an authentic world give life to both friend and foe. A further striking component of the graphic presentation is the unique Gore Feedback, which displays the strength and power of the player's own game character. "Sacred 2" is the superb 3D enhanced sequel to the original Sacred, and provides more action, monsters, scenes, weapons, combos and feedback for even more fun. - A massive, seamless and dynamic world delivering hundreds of hours of free-form exploration - Two campaigns: play as the “Light” or “Shadow” side, complete with distinct skills, rewards and story-elements tailored to the chosen path - Six exceptional, playable characters, each with a distinct look, capabilities and in-game motivation - Modifiable combat arts: change, upgrade and link together your alter ego’s combat skills to match your playing style - Fight effectively from the back of a number of mounts under your control; equip and upgrade your character’s unlockable special mount. - Deities offer unique combat disciplines and unlock additional quests. - The ultimate multiplayer experience – seamless transition between single- and multiplayer gaming modes via LAN, the Internet, or Xbox Live - Captivating online modes of play challenge gamers in cooperative, PvP and PvE play - Extraordinary, cutting-edge graphics and Dolby™ 5.1 channel surround sound utilize the latest technologies for a truly immersive experience (info about game from official fact sheet) |
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